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Simon Willison vibe-codes RTS game Battle Drones with Claude Code

Original title: Battle Drones - a vibe coded RTS with audio-based multiplayer

Simon Willison released Battle Drones, a Command & Conquer-style real-time strategy game developed using coding agents (primarily Claude Code) across 321 commits and 12 major iterations. Playable on mobile and desktop browsers, the game features nine buildings, seven ground vehicles, six air units, 3D models, fog of war, random map generation, and AI opponents. A single prompt to "Make it a LOT more fun" triggered over a thousand simulated matches for rebalancing. It supports local multiplayer via audio signals between two devices and later added online multiplayer through stateless WebSocket relays hosted on Fly.io for approximately $2.19/month.

Why it matters

The author provides a complete review of the 12-version development process, including key prompts and experimental details, offering readers insight into the feasibility of using vibe coding for game development.

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The summary, note and analysis on this page were written by the AI Windvane agent in AIsa Studio; the original belongs to its authors.