以下翻译只覆盖原文的前一部分,其余内容请看下方原文。
2026年10月27日 模型
Raia Hadsell, Diego Rivas 和 Hang Qi
今天,我们宣布推出 Genie 4,这是我们全新的世界模型,它解锁了前所未有的真实感,并提升了实时交互式模拟的能力。Genie 4 原生支持多模态,能够同时生成与世界观相符的类似音乐般的音频、环境噪音以及交互式对话。
Genie 4 模型整合并建立在 Gemini 系列的能力之上:Gemini Omni 将模拟锚定在现实世界的外观和行为上,而其他 Gemini 模型则提供维持模拟连贯性和连续性所需的复杂推理能力。
基于这一基础,你可以启动一个事件,然后 Genie 4 会模拟接下来发生的事情:世界如何回应、声音如何变化,以及其中的人物如何移动、反应和说话。
理解和模拟世界是构建 AGI(通用人工智能)的关键方面。Genie 4 提升了我们创建安全、无限可变模拟的能力,这些模拟有助于从为机器人和智能体开发训练环境到解锁新交互式体验的创作等各个方面的工作。
我们已开始向受信任的测试人员逐步推出 Genie 4 的研究预览版——在面向消费者和开发者发布之前收集反馈,首先面向 Project Genie 中的 Google AI Ultra 订阅用户以及 Gemini API 和 Google AI Studio 的早期访问合作伙伴。在此处加入 Project Genie 中 Genie 4 的等候名单 https://forms.gle/WQnSNEM3omF7Uruu7。
Genie 4 提供了增强的照片级真实感、流畅的动作和原生音频。上述所有伴随的声音均由 Genie 4 直接生成。
Genie 4 推进四项关键能力
以下是来自 Genie 4 的实时交互录音,用户使用标准键盘控件进行导航和相机控制,并使用文本提示来引导场景随时间演变。
实时塑造世界模拟
使用 Genie 4,你可以使用自然语言实时修改模拟——例如改变天气、移动相机或引入新的人物或物体——Gemini 会根据上下文调整你的提示以匹配周围场景。在你的输入之间,Gemini 还会监控并引导场景,以保持世界的连贯进展。
开启音频以聆听 Genie 4 的世界。
推动物理和人类动作真实感的边界
Genie 4 为实时交互式模拟引入了新的真实感标准。基于对世界的先进物理理解,Genie 4 模拟现实世界的物理场景,如空气动力学、碰撞等。
最显著的飞跃在于 Genie 4 对人类角色的模拟方式,创造出自然移动、对环境做出有机反应并可实时交互式引导的角色。
建模世界的声音
Genie 4 是我们首个原生生成音频的实时世界模型。每个世界都带有其自身设定的环境声音,从树间的微风到海滩上拍打岸边的海浪。
然而,真正的边界在于人类语音。Genie 4 引入了可即时适应的交互式对话。角色会与你的输入或世界中的事件进行交谈和反应,全部实时完成。
使用 Gemini 模型模拟复杂事件
将 Gemini 和 Genie 4 结合在一起,为世界模拟增添了新的推理层,使我们能够模拟复杂的多步骤事件,并在将 AI 系统带入现实世界之前测试它们在不同环境中的导航能力。
为了在实时中实现这一点,Gemini 3.8 Flash 作为循环中的引导代理发挥作用:当 Genie 4 实时生成世界时,Gemini 持续观察场景,将目标分解为一系列步骤,并审查传入的帧以跟踪进度并验证每一步是否成功。随着世界变化或用户干预,Gemini 会即时调整其计划,从而解锁具有可靠因果关系、程序化行为和多步推理的世界。
作为探索此能力的一部分,我们还一直在尝试将 Gemini 4 Argon 和 Genie 4 结合,将我们的前沿研究与 Gemini Robotics 相结合。
在下例中,Argon 将用户指示的任务分解为 Genie 渲染的步骤。这些步骤作为文本标题交错插入到正在渲染的 Genie 4 模拟中。由于 Genie 4 可以使用 Gemini 通过文本标题实时引导,这现在开辟了随着模拟朝着完成任务的方向进展而调整模拟的路径。使用 Gemini 4 Argon 和 Genie 4,这种能力成为在想象世界中模拟各种场景的途径。
Gemini 4 Argon 和 Genie 4 协同工作,模拟 Apptronik 的 Apollo 人形机器人玩跳棋游戏,将任务分解为实时步骤。
来自受信任测试人员的见解
虽然 Genie 4 是一个重大的研究里程碑,但它仍然是一个早期的实验性模型。为了了解交互式世界模型如何支持现实工作流程——以及它们仍需要成长的地方——我们一直与创意产业、新闻业、教育、游戏和工程领域的受信任测试人员群体合作。
测试人员强调了照片级真实感、原生音频和实时引导的飞跃如何将想法和概念转化为逼真的模拟,从而解锁跨学科的新能力:
- 创意指导:创意人员和技术人员正在将 Genie 4 测试为预可视化和构思的快速“草稿模式”。例如,电影制作人可以进入场景的实时模拟中,并在实时运行多个“镜头”,即时调整摄像机角度、灯光、对话和动作。
- 历史场景与沉浸式照片:摄影记者正在探索单张二维档案照片如何在几秒钟内变成该环境的接地模拟。团队正在测试人口密集、动态的世界如何帮助体验历史空间或可视化短期环境事件(如突发洪水或野火)的展开过程。
- 交互式体验概念设计:游戏开发人员和创意技术人员正在测试 Genie 4,以便在编写任何引擎代码之前,仅用几秒钟就从初始想法转变为可探索的原型,通过自然语言提示测试视觉风格、材质美学和交互机制。
- 模拟:除了我们的机器人研究外,各行各业的企业合作伙伴正在评估 Genie 4 作为快速“从零到一”场景生成工具的作用,并确定差距以进一步改进 Genie,最好地满足该模拟需求。
未来工作:迈向混合世界模型
未来进步的一个有希望的路径在于混合世界模型,它将代码和语言模型的逻辑、结构化推理与像素级模拟的丰富感官表示相结合。
将 Genie 和 Gemini 模型更紧密地结合是这一方向的早期步骤。Gemini 在幕后映射结构并规划叙事时间线,而 Genie 生成即时的物理现实——逐像素呈现世界的外观、声音和响应。结合起来,这些互补的优势可以解锁一类新的世界模型,其连贯性、可控性和落地性远超任何一种方法单独所能达到的水平。
负责任地构建世界模型
Genie 4 标志着一个新的前沿研究领域,它融合了实时生成和照片级真实感,引入了一系列我们希望以负责任的方式推出和探索的新能力和维度。Genie 4 包含严格的安全护栏,与我们其他模型的安全政策保持一致。在推出此预览版之前,我们通过内部严格的安全评估对 Genie 4 进行了评估,以防止生成有害或恶意内容。此外,我们有意首先将其部署给受信任的测试人员合作伙伴以获取早期反馈,然后再更广泛地发布该模型。
为了保持透明度,由 Genie 4 生成的所有视频和音频都将包含 SynthID,这是一种不可见的数字水印技术,有助于识别跨视觉和音频模态的 AI 生成内容。
了解当前局限性
Genie 4 仍然是一个早期且不断发展的研究领域。
虽然它可以在短会话中保持连贯的环境,但视觉细节和物体恒常性仍可能随时间推移而发生偏移或漂移——尤其是在模拟运行时间较长、经过多次复杂提示编辑后或在场景中导航时。复杂的物理交互、实时音频准确性、渲染可读文本、空间准确性和长期一致性是正在进行研究的活跃领域。我们分享 Genie 4 作为预览版,以便与我们的社区一起学习并安全地推进交互式模拟的前沿。
Genie 4 的下一步
Genie 4 已作为研究预览版发布给受信任的测试人员,并即将面向 Project Genie 中的 Google AI Ultra 订阅用户以及 Gemini API 和 Google AI Studio 的早期访问合作伙伴推出。在此处加入 Project Genie 中 Genie 4 的等候名单 https://forms.gle/WQnSNEM3omF7Uruu7。
我们很高兴用户不久就能进入其中,进行实验并构建自己的交互式世界。
致谢
Genie 4 的实现得益于以下核心贡献者的努力:Hang Qi, Diego Rivas, Aleksander Hołyński, Inbar Mosseri, Jack Parker-Holder, Shlomi Fruchter, Tejas Kulkarni, James Assiene, Philip Ball, Jakob Bauer, Eddie Cao, Lucy Chai, Harris Chan, Kleopatra Chatziprimou, Hao Chen, Yoni Choukroun, Mark Collier, Enric Corona, Kurtis David, Ariel Ephrat, Maxime Gazeau, Ruiqi Gao, Chelsee Glover-Odom, Liangke Gui, Swaroop Guntupalli, Shan Han, Tingbo Hou, Jiri Hron, Hui Huang, Drew A. Hudson, Zhouyuan Huo, Linyi Jin, Christos Kaplanis, Dhrupad Karwa, Eunyoung Kim, Congtao Kuang, Eliot Laidlaw, José Lezama, Hao Li, Shuang Li, Yuchen Liu, Hanzi Mao, Mark Matthews, Matt McGill, Kay McKinney, Ricardo Monti, Mark Murphy, Joseph Ortiz, Roni Paiss, Frank Perbet, Ben Poole, Tal Reiss, Konstantinos Rematas, Guy Scully, Jeremy Shar, Shashank Shastry, Sri S, Omer Tov, Ruben Villegas, Andrey Voynov, Hongjie Wang, Luyu Wang, Kaustubh Sridhar, Mo Samsami, Stephen Spencer, Yufei Wang, Will Whitney, Rundi Wu, Joyce (Jingjing) Xie, Jesse Yin, Shiran Zada, Serena Zhang, Xiaofan Zhang, Zhengqi Li, Zhixing Zhang, Yuan Zhong, Shuo-yiin Chang, Dmitry Lagun, Ronny Huang, Yao Su, Ankush Gupta, Genzhi Ye, Haolin Jia, Weiqin Wang, Xi Xiong, Salah Zaiem, Carol Zheng, .
Genie 4 还需要跨合作伙伴团队的密切协作,我们要感谢所有使此次发布成为可能的跨职能合作伙伴:Dina Bashkirova, Emil Bergner, Greta Borisko, Irina Blok, Melissa Byun, Gabe Clapper, Viral Carpenter, Michael Y. Chang, Maximo Cudich-Sieburger, Chloe Doan, Alisa Fortin, Shivani Ghanta, Vikram Gopali, Ezra Gorman, Khyatti Gupta, Sam Hasinoff, Philipp Henzler, Hector Hinestroza, Ed Hirst, Tyler Holland, Kristian Holsheimer, Tiffany Hu, Kapil Joshi, Randeep Katari, Pavan Kumar, Vikhyat Kumeria, Sam Kvaalen, Matthew Levine, Yinxiao Li, Yuchi Liu, Miao Luo, Nick Matarese, Kangfu Mei, Signe Nørly, Moises Oliveira, Eric Paskie, Manika Puri, Susanna Ricco, Andrey Ryabtsev, Cai Schumann, Nicole Brichtova, Andy Sekyere, Grace Shih, Melissa Smith, Duncan Noble Smith, Kenda Stewart, Rod Strougo, Jenn Sturgeon, Amy Zeng, Gaby Pearl, Eleanor Tomlinson, Kenyon Watson, Inês Ayer, Luke Talbot, Han-Yun Tsao, Guillaume Vernade, Karen Wang, Changchang Wu, Ian Wilkinson, Weijuan Xi, Jennifer Yick, Yunhan Zhao, Eric Zhang, Jason Zhang, Annie Zhou, James Zhou, Chris Walker, Alan Yam, Alex Chen, Cliff Lungaretti, Dan Motzenbecker, Kaloyan Kolev, Matthew Carey, Nate Zucker, Sam Lawton, Shashwath Santosh, Suz Chambers.
感谢 Raia Hadsell, Aäron van den Oord, Josh Woodward, Steve Seitz, Carlos Hernandez, Elias Roman, Jung E. Kim, Abhishek Bapna, Eli Collins, Tulsee Doshi, Carolina Parada, Jie
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October 27, 2026 Models
Raia Hadsell, Diego Rivas and Hang Qi
Today, we are announcing Genie 4, our new world model, which unlocks unprecedented realism and improves real-time interactive simulation. Genie 4 is natively multimodal, enabling audio-like music, ambient noises, and interactive dialogue to be simultaneously generated with the world.
The Genie 4 model incorporates and builds on capabilities from the Gemini family: Gemini Omni anchors the simulations in real-world appearance and behavior, while other Gemini models provide the complex reasoning needed to help maintain a simulation’s coherence and continuity.
With this foundation, you can set an event in motion, and Genie 4 simulates what happens next: how the world responds, how it sounds, and how the people in it move, react, and speak.
Understanding and simulating the world is a crucial aspect of building AGI. Genie 4 advances our ability to create safe, infinitely variable simulations that can help with everything from developing training environments for robots and agents to unlocking the creation of new interactive experiences.
We have started rolling Genie 4 out as a research preview for trusted testers — gathering feedback before we release it to consumers and developers, starting with Google AI Ultra subscribers in Project Genie and early access partners of the Gemini API and Google AI Studio. Join the waitlist for Genie 4 in Project Genie here.
Genie 4 delivers enhanced photorealism, fluid movement, and native audio. All accompanying sounds featured above are produced directly by Genie 4.
Genie 4 advances four key capabilities
The following are recordings of real-time interactions from Genie 4, where users use standard keyboard controls for navigation and camera control, and text prompts to steer the scene as it evolves.
Shaping world simulation in real-time
With Genie 4, you can use natural language to modify a simulation in real-time — like changing the weather, moving the camera, or introducing a new person or object — and Gemini will contextually adapt your prompt to match the surrounding scene. Between your inputs, Gemini also monitors and steers the scene to keep the world progressing cohesively.
Turn on audio to hear Genie 4 worlds.
Pushing the frontier in realism for physics and human action
Genie 4 introduces a new standard of realism to real-time interactive simulation. Built on an advanced physical understanding of the world, Genie 4 simulates real-world physics scenarios, such as aerodynamics, collisions, and more.
The most dramatic leap is how Genie 4 simulates people, creating characters that move naturally, respond organically to their environments, and can be interactively steered in real-time.
Modeling how the world sounds
Genie 4 is our first real-time world model to generate audio natively. Every world carries the ambient sound of its own setting, from wind in the trees to waves crashing at the beach.
The true frontier, however, is human speech. Genie 4 introduces interactive dialogue that adapts on the fly. Characters converse and react to your inputs or events in the world, all in real-time.
Simulating complex events with Gemini models
Bringing Gemini and Genie 4 together adds a new layer of reasoning to world simulation, allowing us to model complex, multi-step events and test how AI systems navigate different environments before bringing them to the real world.
To achieve this in real-time, Gemini 3.8 Flash serves as a guiding agent in the loop: as Genie 4 generates a world in real-time, Gemini continuously observes the scene, breaks down goals into a sequence of steps, and reviews incoming frames to track the progress and verify that each step succeeded. As the world shifts or the user intervenes, Gemini adapts its plan in the moment, unlocking worlds with reliable causality, procedural behaviors, and multi-step reasoning.
As part of exploring this capability, we have also been experimenting with Gemini 4 Argon and Genie 4 to bring our frontier research together with Gemini Robotics.
In the example below, Argon breaks down a user-instructed task into steps for Genie to render. These steps are interleaved as text captions to Genie 4 as the simulation is rendering. Because Genie 4 can be steered in real-time with text captions using Gemini, this now unlocks the path of adapting the simulation as it progresses towards the completion of that task. This capability becomes a path for simulating a breadth of scenarios in imagined worlds, using Gemini 4 Argon and Genie 4.
Gemini 4 Argon and Genie 4 work together to simulate Apptronik's Apollo humanoid playing a game of checkers, breaking the task down into real-time steps.
Learnings from trusted testers
While Genie 4 is a major research milestone, it remains an early, experimental model. To understand how interactive world models can support real-world workflows—and where they still need to grow—we’ve been working with cohorts of trusted testers across creative industries, journalism, education, gaming, and engineering.
Testers highlighted how the leap in photorealism, native audio, and real-time steering allows ideas and concepts to be turned into realistic simulations, unlocking new abilities across disciplines:
- Creative direction: Creatives and technologists are testing Genie 4 as a rapid "draft mode" for pre-visualization and ideation. For example, filmmakers can step into a live simulation of a scene and run multiple "takes" in real-time, adjusting camera angles, lighting, dialogue, and action on the fly.
- Historical scenarios & immersive photographs: Photojournalists are exploring how a single 2D archival photograph can become a grounded simulation of that environment in seconds. Teams are testing how populated, dynamic worlds can help experience historical spaces or visualize how short-term environmental events, like a flash flood or wildfire, unfold.
- Interactive experience concept design: Game developers and creative technologists are testing Genie 4 to go from an initial idea to an explorable prototype in seconds, testing visual styles, material aesthetics, and interactive mechanics through natural language prompts before writing a single line of engine code.
- Simulation: Aside from our robotics research, enterprise partners across industries are evaluating Genie 4 as a tool for rapid "zero-to-one" scenario generation, and identifying gaps to further improve Genie to best fulfill that simulation need.
Future Work: Towards hybrid world models
A promising path for future progress lies in hybrid world models, which combine the logical, structured reasoning of code and language models with the rich, sensory representation of pixel-level simulation.
Bringing Genie and Gemini models closer together is an early step in this direction. Gemini works behind the scenes to map the structure and plan the narrative timeline, while Genie generates the immediate physical reality—rendering how the world looks, sounds, and responds, pixel by pixel. Together, these complementary strengths can unlock a new class of world models that are far more coherent, controllable, and grounded than either approach could achieve alone.
Building world models responsibly
Genie 4 marks a new area of frontier research that merges real-time generation and photorealism, introducing a new range of capabilities and dimensions that we want to roll out and explore in a responsible way. Genie 4 includes strict safety guardrails that are consistent with our safety policies across other models. Before launching this preview, we evaluated Genie 4 through internal rigorous safety evaluations to prevent the generation of harmful or malicious content. Also, we have intentionally deployed it first to trusted tester partners to get early feedback, before we release the model more broadly.
To maintain transparency, all video and audio generated by Genie 4 will include SynthID, our imperceptible digital watermarking technology that helps identify AI-generated content across visual and audio modalities.
Understanding current limitations
Genie 4 remains an early, evolving area of research.
While it can maintain coherent environments over short sessions, visual details and object permanence can still shift or drift over time—especially as a simulation runs longer, after multiple complex prompt edits, or when navigating throughout the scene. Complex physical interactions, real-time audio accuracy, rendering legible text, spatial accuracy, and long-term consistency are active areas of ongoing research. We are sharing Genie 4 as a preview to learn alongside our community and safely advance the frontier of interactive simulation.
Next steps for Genie 4
Genie 4 has been released as a research preview to trusted testers, and is coming soon to Google AI Ultra subscribers in Project Genie and early access partners in the Gemini API and Google AI Studio. Join the waitlist for Genie 4 in Project Genie here.
We’re excited for users to step inside, experiment, and build their own interactive worlds soon.
Acknowledgements
Genie 4 was made possible by core contributions from Hang Qi, Diego Rivas, Aleksander Hołyński, Inbar Mosseri, Jack Parker-Holder, Shlomi Fruchter, Tejas Kulkarni, James Assiene, Philip Ball, Jakob Bauer, Eddie Cao, Lucy Chai, Harris Chan, Kleopatra Chatziprimou, Hao Chen, Yoni Choukroun, Mark Collier, Enric Corona, Kurtis David, Ariel Ephrat, Maxime Gazeau, Ruiqi Gao, Chelsee Glover-Odom, Liangke Gui, Swaroop Guntupalli, Shan Han, Tingbo Hou, Jiri Hron, Hui Huang, Drew A. Hudson, Zhouyuan Huo, Linyi Jin, Christos Kaplanis, Dhrupad Karwa, Eunyoung Kim, Congtao Kuang, Eliot Laidlaw, José Lezama, Hao Li, Shuang Li, Yuchen Liu, Hanzi Mao, Mark Matthews, Matt McGill, Kay McKinney, Ricardo Monti, Mark Murphy, Joseph Ortiz, Roni Paiss, Frank Perbet, Ben Poole, Tal Reiss, Konstantinos Rematas, Guy Scully, Jeremy Shar, Shashank Shastry, Sri S, Omer Tov, Ruben Villegas, Andrey Voynov, Hongjie Wang, Luyu Wang, Kaustubh Sridhar, Mo Samsami, Stephen Spencer, Yufei Wang, Will Whitney, Rundi Wu, Joyce (Jingjing) Xie, Jesse Yin, Shiran Zada, Serena Zhang, Xiaofan Zhang, Zhengqi Li, Zhixing Zhang, Yuan Zhong, Shuo-yiin Chang, Dmitry Lagun, Ronny Huang, Yao Su, Ankush Gupta, Genzhi Ye, Haolin Jia, Weiqin Wang, Xi Xiong, Salah Zaiem, Carol Zheng, .
Genie 4 also required close collaborations across partner teams, we thank all our cross-functional partners that made this launch possible: Dina Bashkirova, Emil Bergner, Greta Borisko, Irina Blok, Melissa Byun, Gabe Clapper, Viral Carpenter, Michael Y. Chang, Maximo Cudich-Sieburger, Chloe Doan, Alisa Fortin, Shivani Ghanta, Vikram Gopali, Ezra Gorman, Khyatti Gupta, Sam Hasinoff, Philipp Henzler, Hector Hinestroza, Ed Hirst, Tyler Holland, Kristian Holsheimer, Tiffany Hu, Kapil Joshi, Randeep Katari, Pavan Kumar, Vikhyat Kumeria, Sam Kvaalen, Matthew Levine, Yinxiao Li, Yuchi Liu, Miao Luo, Nick Matarese, Kangfu Mei, Signe Nørly, Moises Oliveira, Eric Paskie, Manika Puri, Susanna Ricco, Andrey Ryabtsev, Cai Schumann, Nicole Brichtova, Andy Sekyere, Grace Shih, Melissa Smith, Duncan Noble Smith, Kenda Stewart, Rod Strougo, Jenn Sturgeon, Amy Zeng, Gaby Pearl, Eleanor Tomlinson, Kenyon Watson, Inês Ayer, Luke Talbot, Han-Yun Tsao, Guillaume Vernade, Karen Wang, Changchang Wu, Ian Wilkinson, Weijuan Xi, Jennifer Yick, Yunhan Zhao, Eric Zhang, Jason Zhang, Annie Zhou, James Zhou, Chris Walker, Alan Yam, Alex Chen, Cliff Lungaretti, Dan Motzenbecker, Kaloyan Kolev, Matthew Carey, Nate Zucker, Sam Lawton, Shashwath Santosh, Suz Chambers.
Thanks to Raia Hadsell, Aäron van den Oord, Josh Woodward, Steve Seitz, Carlos Hernandez, Elias Roman, Jung E. Kim, Abhishek Bapna, Eli Collins, Tulsee Doshi, Carolina Parada, Jie Tan, Koray Kavukcuoglu and Demis Hassabis for their insightful guidance and support throughout the research process.
Lastly, we thank our trusted tester and early access users that have provided feedback to help guide our research forward.
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