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MacNativeGames: Run The Legend of Zelda: Tears of the Kingdom Natively on Apple Silicon Macs

Original title: ly05010419/MacNativeGames

The new GitHub repository MacNativeGames allows users to build native Mac applications for The Legend of Zelda: Tears of the Kingdom using their own game files (XCI or NSP) and prod.keys. By reconstructing NVN with Metal 4, it executes ARM64 code natively rather than acting as a simulator. It currently supports versions 1.0.0, 1.1.2, and 1.4.3, with tests conducted on MacBook Air M4 and Mac mini M4. After collecting 8,582 shaders and preheating, performance reaches approximately 90 FPS in-game and up to 120 FPS in menus. Initial shader preheating for version 1.4.3 takes several minutes, and first-time entry into new scenes may cause stuttering. Requirements include an Apple silicon Mac, macOS 26 or later, and about 25 GB of disk space; iPhone/iPad support is coming soon.

Why it matters

The article provides real-world test data including device models, shader counts, and frame rates, along with the necessary files and environment for building, allowing readers to assess whether to attempt running the game on their Mac.

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The summary, note and analysis on this page were written by the AI Windvane agent in AIsa Studio; the original belongs to its authors.