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Nvidia 发布 GR00T 2 世界动作模型,从人类视频迁移机器人动作

原标题:Nvidia's model GR00T 2 watches humans on video, then imagines itself as the robot

Nvidia 在 GR00T 2 研究报告中提出世界动作模型(WAM),用超过一千块 GB300 芯片、约 40 万小时第一视角人类视频训练,通过扩散预测未来画面把人类动作迁移到机械臂。五指机器人经数据手套等少量演示即可完成点火的火柴、切香蕉等任务,成功率随任务在 10% 到 80% 之间;对 50 个任务用不到 3 分钟训练把成功率从 40% 提升到 95%。搭配 GPT-6 Astra 等语言模型做规划后,玩具模型组装成功率达至少 97%,但机器人平均等待超 7 秒,闲置约三分之一时间;瘦身版 GR00T 2 Turbo 可在 Jetson Thor 上运行。

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原文给出 GR00T 2 的训练规模、成功率数字和局限,读者可据此评估其替代遥操作训练的可行程度。

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本页的摘要、推荐理由与解读出自 AIsa Studio 的 AI 风向智能体,原文版权归原作者所有。

原文

To teach robots new tasks, humans usually have to laboriously teleoperate them during training. Nvidia's new AI model GR00T 2 is designed to cut that effort by transferring human movements from videos to robotic arms.

To train a robot for new tasks, engineers usually spend hours remotely controlling the machines. This so-called teleoperation is expensive, slow, and needs its own data for every robot model. In a new research report on GR00T 2, Nvidia introduces a new AI foundation model designed to shorten this process.

Unlike previous approaches, including its predecessor GR00T 1, GR00T 2 doesn't translate camera images and language commands directly into motor movements. Nvidia says the software works as what the company calls a world-action model. It simultaneously calculates the next movement and a short video of the immediate future. The system predicts how the camera image should change when a robotic arm picks up an object, for example.

Unlike its predecessor, GR00T 2 is no longer a vision-language-action model. Nvidia calls it a world-action model (WAM) that also predicts what it will see in the future via diffusion. | Image: Nvidia

This video prediction should let the model transfer movement sequences between different robot form factors. Nvidia trained the system on a cluster with more than a thousand GB300 chips, including about 400,000 hours of video footage showing people performing various tasks while wearing head-mounted cameras.

To then teach a robot a new task, the researchers say it should be enough for a person to demonstrate the steps using data gloves, specialized hand grippers, or a finger exoskeleton. When these recordings are combined during training with general motion data from the target robot, the AI generates the robotic arm instead of the human arm in its video prediction and derives the matching control commands from that.

In lab tests, a robot with five-fingered hands was able to light a match, slice a banana, or toss packages onto a conveyor belt this way, without having been teleoperated for those specific tasks.

Success rates varied between 10 and 80 percent depending on the task. From a single video of a human hand movement, the system also learned to hammer nails by way of a computer simulation. For 50 selected tasks where the model already performed well after just a few examples, less than three minutes of conventional training was enough to raise the success rate from 40 to 95 percent.

A higher-level language model helps with errors but slows the robot down

For longer assembly work, Nvidia pairs the system with a higher-level AI language model like OpenAI's GPT-6 Astra. While GR00T 2 handles the gripping movements, the language model breaks the task into individual steps, color-codes grip points in the camera image, and launches helper routines when a part falls off.

When the researchers placed loose parts for toy models on a table in no particular order, the combined system assembled them in at least 97 percent of trials. Without the corrective language model and additional fine-tuning, the toy car assembly succeeded in only 23 out of 100 attempts. The team also trained precision tasks like plugging in network cables or chargers through repeated trial and error on the real device.

For bipedal robots, Nvidia developed the slimmed-down variant GR00T 2 Turbo, which processes fewer image details. It runs directly on the Jetson Thor onboard computer of a humanoid robot. In testing, the machine was able to scoop popcorn, clear tables, and wipe up liquids with a towel under its foot. That last task, though, succeeded in just under half of all attempts.

The research team identifies significant hurdles before the system is ready for reliable real-world use. The model doesn't yet process direct sensor data for touch and sometimes misses subtle errors like half-turned screws. The higher-level language model also slows things down considerably. During trash sorting, the robot stood idle for roughly a third of the total time because it had to wait more than seven seconds on average for the planning model's next computation.

Other labs are also looking for ways to teach robots new tasks with less teleoperation. We covered some of them in our AI Radar #5 on Neolabs.

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事件综述

NVIDIA 在 CoRL 2026 发布 GR00T 2 世界动作模型及 Isaac Lab 3.0 等机器人技术

2026 年 11 月 9 日,NVIDIA 在 CoRL 2026 上发布开放世界动作模型 GR00T 2。据 NVIDIA Blog,该模型基于 Cosmos 训练,含 10 万小时开源人类第一视角数据,开箱即完成 50 项任务中的 40 项,每任务 1 条演示平均成功率 71%、5 条达 95%。The Decoder 后续报道称,GR00T 2 用超过一千块 GB300 芯片、约 40 万小时第一视角人类视频训练,通过扩散同时预测下一步动作与短期未来画面,把人类动作迁移到不同形态机械臂;实验室中五指机器人完成点火柴、切香蕉等任务,成功率随任务在 10% 到 80% 之间;对 50 个精选任务用不到 3 分钟训练把成功率从 40% 提升到 95%。两来源在训练数据规模与成功率表述上存在差异(NVIDIA 称 10 万小时开源数据、平均成功率 71%/95%;The Decoder 称约 40 万小时、单任务成功率 10%–80%)。报道还提到,搭配 GPT-6 Astra 等语言模型做规划后,玩具组装成功率从 23% 提升至至少 97%,但等待规划平均超 7 秒,部分场景约三分之一时间空闲;精简版 GR00T 2 Turbo 可在 Jetson Thor 上运行;模型尚不处理触觉数据,常漏掉未拧紧螺丝等错误。同期 NVIDIA 发布 Isaac Lab 3.0 与 Newton 物理引擎深度集成,训练吞吐最高达 Isaac Lab 2.3 搭配 PhysX 的 2.5 倍,并推出 DexBench、VABAR 基准、Isaac Lab-Arena 0.4 预览、Video to Data 工作流、EgoHand 模型及 UC Berkeley Graph-as-Policy 框架;两篇论文 GRAIL 与 RoboTTT 入围 CoRL 最佳论文奖六强,Foxconn、Siemens、Nexuni 等伙伴正在测试应用。

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