Gemini 4 Carbon 于 两周前 宣布面向“部分网络防御人员”推出,但今天它已 向所有人开放。
这是 Google 有史以来最强的 Gemini 模型,发布时的定价为每百万输入 $2、每百万输出 $10(相当于 GPT-6.1 Sol / Claude Sonnet 5.5 的价格),但计划于 12 月 1 日将价格翻倍至 $4/$20(与 Opus 5.5 相同)。
以下是针对低、中、高三种思考强度生成的 三只鹈鹕(默认设置为中等强度)。这是我获得的高强度下的鹈鹕:

Gemini 鹈鹕一直以来表现都很出色,因此我还使用 Google 的 Antigravity IDE 对其进行了测试,提示词是我昨天 在 Claude Fable 5.2 上首次尝试过的:
制作一个 Three.js 动画,其中扬克斯站起成为一个巨大的机甲(酷炫的站立动作),并在曼哈顿、皇后区和布鲁克林四处踩踏,使用 OpenStreetMap 地图数据
这是 HTML 结果(我不得不提示“将其构建为一个独立的 HTML 文件”以获得无外部依赖的版本)。然后我将该画面屏幕录制成了视频:
更新:嘿,刚刚在 YouTube 上看到这个(以及 由 Sundar Pichai 转发):
使用 Google Antigravity 的 /swarm 功能,Carbon 构建了一个开放世界 3D 游戏,玩家可以在其中扮演骑着 GBike 的鹈鹕探索 Google 山景城园区——协调子代理从 Omni 和 Nano Banana 引用中在 Blender 里建模 3D 资产,用 Three.js 和 WebGL 着色器构建浏览器游戏,并将程序化 Web Audio 音效与 Lyria 音乐配对。
这是 AI Studio 中的 可玩版本。
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Gemini 4 Carbon was announced two weeks ago for "a subset of cyber defenders", but today it's available to everyone else.
This is Google's best ever Gemini, priced at $2/million input and $10/million output at launch (that's GPT-6.1 Sol / Claude Sonnet 5.5 prices) but scheduled to double in price to $4/$20 on December 1st (same as Opus 5.5).
Here are three pelicans for the low, medium and high thinking efforts (it defaults to medium). This is the pelican I got for high:

Gemini pelicans have all been great for a while now, so I also tested it out using Google's Antigravity IDE with a prompt I first tried with Claude Fable 5.2 yesterday:
Make a three js animation where yonkers stands up as a big mech (cool stand up motion) and stomps around manhattan and queens and Brooklyn, use openstreetmap mapping data
Here's the HTML result (I had to prompt "build that into a standalone HTML file" to get a version with no external dependencies). I then screen-captured that as a video:
Update: Huh, just saw this on YouTube (and tweeted by Sundar Pichai):
Using Google Antigravity’s /swarm feature, Carbon built an open-world 3D game where you explore Google’s Mountain View campus as a pelican riding a GBike — coordinating subagents to model 3D assets in Blender from Omni and Nano Banana references, build the browser game in Three.js with WebGL shaders, and pair procedural Web Audio sound effects with Lyria music.
Here's the playable version in AI Studio.
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